3D Portfolio

Nomel ESMEL

Junior 3D Generalist – Environments, props and textures • Available September 1, 2026

Blender logo Blender Substance 3D Painter logo Substance 3D Painter Maya logo Maya ZBrush logo ZBrush 3ds Max logo 3ds Max Unreal Engine logo Unreal Engine

Demo Reel

A glimpse at my latest 3D work and the skills I bring to a production.

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Selected work

Projects

A gallery showcasing most of my personal, academic and professional projects.

Environments

Train car

All aspects: modeling, shading and stylized rendering.

Train car — all aspects

Environments

Hospital

Interior all aspects: layout, textures and lighting.

Hospital — all aspects

Environments

Cosmetics

Product all aspects: clean studio look with controlled reflections.

Cosmetics — all aspects

Props

Rifle

All aspects: hard-surface modeling, hand-painted textures and rendering.

Rifle — modeling, textures and rendering

Props

Tricycle

All aspects: stylized prop with procedural textures and soft lighting.

Tricycle — all aspects

Textures

Knight

Full texturing & lookdev on a stylized armor.

Knight — texturing & lookdev

Characters

Bill

Texturing and lighting on a stylized character.

Bill — texturing only

Animation

Stylized fly

Creature animation with aerial cycles.

Stylized fly

Animation

Maya animation

Animation created in Maya.

Maya animation cycles

Animation

Acting

Cartoon acting with dynamic key poses.

Acting

Quick introduction

About

I’m Nomel ESMEL, a 3D generalist and IIM Digital School graduate. I create environments, props and textures from modeling through final rendering.

I’m looking for my first junior 3D generalist role from September 1, 2026, in an animation, game or 3D production studio. I want to contribute to memorable images while growing in staging, lighting and visual storytelling.

I enjoy clean pipelines, teamwork and technical problem-solving. I also develop Imaginarium, a personal narrative universe, and explore Blender, Unreal Engine and Substance 3D Painter workflows.

Portrait of Nomel ESMEL

Quick facts

  • 🎯 Focus: Textures, environments, props
  • 🛠 Tools: Blender, Substance 3D Painter, Unreal Engine, Photoshop…
  • 🌍 Based in: Paris / Île-de-France
  • 📅 Availability: from September 1, 2026
  • 🌐 Languages: French, English

Contact

Contact

A project, a junior role or a collaboration?

Feel free to reach out — I’ll reply quickly.

I’m available for my first 3D generalist role from September 1, 2026. You can reach me by email or LinkedIn.